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Better beatmap conversion model.
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@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Modes.Osu.Objects;
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using System;
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using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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namespace osu.Game.Modes.Osu
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{
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@ -25,8 +24,6 @@ namespace osu.Game.Modes.Osu
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{
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}
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protected override HitObjectConverter<OsuHitObject> Converter => new OsuHitObjectConverter();
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protected override void PreprocessHitObjects()
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{
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foreach (var h in Objects)
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