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Better beatmap conversion model.
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20
osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
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20
osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Taiko.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Taiko.Beatmaps
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{
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internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoBaseHit>
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{
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public Beatmap<TaikoBaseHit> Convert(Beatmap original)
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{
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return new Beatmap<TaikoBaseHit>(original)
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{
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HitObjects = new List<TaikoBaseHit>() // Todo: Implement
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};
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}
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}
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}
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