mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Better beatmap conversion model.
This commit is contained in:
@ -5,6 +5,7 @@ using OpenTK.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Taiko.Beatmaps;
|
||||
using osu.Game.Modes.Taiko.UI;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -92,5 +93,10 @@ namespace osu.Game.Modes.Taiko
|
||||
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
|
||||
|
||||
public override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter<TaikoBaseHit>()
|
||||
{
|
||||
return (IBeatmapConverter<TaikoBaseHit>)new TaikoBeatmapConverter();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user