Better beatmap conversion model.

This commit is contained in:
smoogipooo
2017-03-12 00:34:21 +09:00
parent 75ed7406e4
commit 592e05a2c8
26 changed files with 196 additions and 66 deletions

View File

@ -5,6 +5,7 @@ using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.UI;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
@ -92,5 +93,10 @@ namespace osu.Game.Modes.Taiko
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
public override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter<TaikoBaseHit>()
{
return (IBeatmapConverter<TaikoBaseHit>)new TaikoBeatmapConverter();
}
}
}