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Better beatmap conversion model.
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.UI;
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@ -16,8 +15,6 @@ namespace osu.Game.Modes.Taiko.UI
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{
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}
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protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
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protected override Playfield<TaikoBaseHit> CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject<TaikoBaseHit> GetVisualRepresentation(TaikoBaseHit h) => null;// new DrawableTaikoHit(h);
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