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Change CheckCompatibleSet
to never deselect the current candidat when checking incompatibility
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@ -60,6 +60,9 @@ namespace osu.Game.Utils
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{
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foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m)))
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{
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if (invalid == mod)
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continue;
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invalidMods ??= new List<Mod>();
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invalidMods.Add(invalid);
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}
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