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Merge branch 'master' into mania-playfield-inversions
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@ -15,6 +15,7 @@ using osu.Game.Input.Bindings;
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using osu.Game.Input.Handlers;
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using osu.Game.Screens.Play;
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using OpenTK.Input;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.UI
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{
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@ -29,6 +30,18 @@ namespace osu.Game.Rulesets.UI
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}
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}
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protected override InputState CreateInitialState()
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{
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var state = base.CreateInitialState();
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return new RulesetInputManagerInputState<T>
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{
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Mouse = state.Mouse,
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Keyboard = state.Keyboard,
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Joystick = state.Joystick,
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LastReplayState = null
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};
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}
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protected readonly KeyBindingContainer<T> KeyBindingContainer;
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protected override Container<Drawable> Content => KeyBindingContainer;
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@ -42,13 +55,18 @@ namespace osu.Game.Rulesets.UI
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private List<T> lastPressedActions = new List<T>();
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protected override void HandleNewState(InputState state)
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public override void HandleCustomInput(InputState state, IInput input)
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{
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base.HandleNewState(state);
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if (!(input is ReplayState<T> replayState))
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{
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base.HandleCustomInput(state, input);
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return;
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}
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var replayState = state as ReplayInputHandler.ReplayState<T>;
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if (replayState == null) return;
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if (state is RulesetInputManagerInputState<T> inputState)
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{
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inputState.LastReplayState = replayState;
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}
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// Here we handle states specifically coming from a replay source.
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// These have extra action information rather than keyboard keys or mouse buttons.
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@ -80,7 +98,7 @@ namespace osu.Game.Rulesets.UI
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if (replayInputHandler != null) RemoveHandler(replayInputHandler);
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replayInputHandler = value;
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UseParentState = replayInputHandler == null;
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UseParentInput = replayInputHandler == null;
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if (replayInputHandler != null)
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AddHandler(replayInputHandler);
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@ -123,7 +141,7 @@ namespace osu.Game.Rulesets.UI
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protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
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private bool isAttached => replayInputHandler != null && !UseParentState;
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private bool isAttached => replayInputHandler != null && !UseParentInput;
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private const int max_catch_up_updates_per_frame = 50;
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@ -270,4 +288,10 @@ namespace osu.Game.Rulesets.UI
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{
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void Attach(KeyCounterCollection keyCounter);
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}
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public class RulesetInputManagerInputState<T> : InputState
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where T : struct
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{
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public ReplayState<T> LastReplayState;
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}
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}
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