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Fix a few cases of missed instant invocation
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@ -260,8 +260,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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processingOverlay = new ProcessingOverlay { Alpha = 0 }
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};
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TypePicker.Current.ValueChanged += t => typeLabel.Text = t.Name;
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TypePicker.Current.BindValueChanged(t => typeLabel.Text = t?.Name ?? string.Empty, true);
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Name.BindValueChanged(n => NameField.Text = n, true);
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Availability.BindValueChanged(a => AvailabilityPicker.Current.Value = a, true);
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Type.BindValueChanged(t => TypePicker.Current.Value = t, true);
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