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https://github.com/osukey/osukey.git
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Implement basic card appearance
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@ -4,11 +4,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Users;
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@ -18,7 +20,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
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{
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public class TestSceneBeatmapCard : OsuTestScene
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{
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private IBeatmapSetInfo[] testCases;
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private APIBeatmapSet[] testCases;
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#region Test case generation
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@ -30,7 +32,13 @@ namespace osu.Game.Tests.Visual.Beatmaps
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normal.HasStoryboard = true;
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var undownloadable = getUndownloadableBeatmapSet();
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var manyDifficulties = getManyDifficultiesBeatmapSet();
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var someDifficulties = getManyDifficultiesBeatmapSet(11);
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someDifficulties.Title = someDifficulties.TitleUnicode = "some difficulties";
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someDifficulties.Status = BeatmapSetOnlineStatus.Qualified;
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var manyDifficulties = getManyDifficultiesBeatmapSet(100);
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manyDifficulties.Status = BeatmapSetOnlineStatus.Pending;
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var explicitMap = CreateAPIBeatmapSet(Ruleset.Value);
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explicitMap.HasExplicitContent = true;
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@ -42,14 +50,22 @@ namespace osu.Game.Tests.Visual.Beatmaps
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explicitFeaturedMap.HasExplicitContent = true;
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explicitFeaturedMap.TrackId = 2;
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testCases = new IBeatmapSetInfo[]
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var longName = CreateAPIBeatmapSet(Ruleset.Value);
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longName.Title = longName.TitleUnicode = "this track has an incredibly and implausibly long title";
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longName.Artist = longName.ArtistUnicode = "and this artist! who would have thunk it. it's really such a long name.";
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longName.HasExplicitContent = true;
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longName.TrackId = 444;
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testCases = new[]
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{
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normal,
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undownloadable,
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someDifficulties,
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manyDifficulties,
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explicitMap,
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featuredMap,
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explicitFeaturedMap
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explicitFeaturedMap,
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longName
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};
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}
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@ -86,11 +102,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
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}
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};
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private static APIBeatmapSet getManyDifficultiesBeatmapSet()
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private static APIBeatmapSet getManyDifficultiesBeatmapSet(int count)
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{
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var beatmaps = new List<APIBeatmap>();
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < count; i++)
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{
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beatmaps.Add(new APIBeatmap
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{
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@ -118,7 +134,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
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#endregion
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private Drawable createContent(OverlayColourScheme colourScheme, Func<IBeatmapSetInfo, Drawable> creationFunc)
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private Drawable createContent(OverlayColourScheme colourScheme, Func<APIBeatmapSet, Drawable> creationFunc)
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{
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var colourProvider = new OverlayColourProvider(colourScheme);
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@ -153,10 +169,13 @@ namespace osu.Game.Tests.Visual.Beatmaps
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};
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}
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private void createTestCase(Func<IBeatmapSetInfo, Drawable> creationFunc)
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private void createTestCase(Func<APIBeatmapSet, Drawable> creationFunc)
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{
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foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast<OverlayColourScheme>())
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AddStep($"set {scheme} scheme", () => Child = createContent(scheme, creationFunc));
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}
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[Test]
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public void TestNormal() => createTestCase(beatmapSetInfo => new BeatmapCard(beatmapSetInfo));
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}
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}
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