Fix ternary button states not updating correctly after a paste operation

This commit is contained in:
Dean Herbert
2020-10-09 04:31:33 +09:00
parent 8dddd8aff5
commit 5966205037

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@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
public int SelectedCount => selectedBlueprints.Count;
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
public IEnumerable<HitObject> SelectedHitObjects => EditorBeatmap.SelectedHitObjects;
private Drawable content;