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Refactor switch
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@ -191,28 +191,29 @@ namespace osu.Game.Beatmaps.Formats
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writer.WriteLine("[HitObjects]");
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writer.WriteLine("[HitObjects]");
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foreach (var h in beatmap.HitObjects)
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{
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switch (beatmap.BeatmapInfo.RulesetID)
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switch (beatmap.BeatmapInfo.RulesetID)
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{
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{
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case 0:
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case 0:
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foreach (var h in beatmap.HitObjects)
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handleOsuHitObject(writer, h);
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handleOsuHitObject(writer, h);
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break;
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break;
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case 1:
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case 1:
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foreach (var h in beatmap.HitObjects)
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handleTaikoHitObject(writer, h);
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handleTaikoHitObject(writer, h);
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break;
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break;
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case 2:
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case 2:
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foreach (var h in beatmap.HitObjects)
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handleCatchHitObject(writer, h);
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handleCatchHitObject(writer, h);
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break;
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break;
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case 3:
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case 3:
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foreach (var h in beatmap.HitObjects)
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handleManiaHitObject(writer, h);
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handleManiaHitObject(writer, h);
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break;
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break;
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}
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}
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}
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}
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}
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private void handleOsuHitObject(TextWriter writer, HitObject hitObject)
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private void handleOsuHitObject(TextWriter writer, HitObject hitObject)
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{
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{
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