Refactor switch

This commit is contained in:
smoogipoo
2019-12-16 16:57:40 +09:00
parent 58e3fb0d0f
commit 596fda3c1f

View File

@ -191,28 +191,29 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine("[HitObjects]"); writer.WriteLine("[HitObjects]");
foreach (var h in beatmap.HitObjects)
{
switch (beatmap.BeatmapInfo.RulesetID) switch (beatmap.BeatmapInfo.RulesetID)
{ {
case 0: case 0:
foreach (var h in beatmap.HitObjects)
handleOsuHitObject(writer, h); handleOsuHitObject(writer, h);
break; break;
case 1: case 1:
foreach (var h in beatmap.HitObjects)
handleTaikoHitObject(writer, h); handleTaikoHitObject(writer, h);
break; break;
case 2: case 2:
foreach (var h in beatmap.HitObjects)
handleCatchHitObject(writer, h); handleCatchHitObject(writer, h);
break; break;
case 3: case 3:
foreach (var h in beatmap.HitObjects)
handleManiaHitObject(writer, h); handleManiaHitObject(writer, h);
break; break;
} }
} }
}
private void handleOsuHitObject(TextWriter writer, HitObject hitObject) private void handleOsuHitObject(TextWriter writer, HitObject hitObject)
{ {