diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs index 6bf3ad0b28..b82afe18a6 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs @@ -169,7 +169,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters IsRemoved = false; - this.FadeIn(); + this.FadeIn() + // On pool re-use, start flow animation from (0,0). + .MoveTo(Vector2.Zero); content.FadeInFromZero(animation_duration, Easing.OutQuint) .MoveToY(-DrawSize.Y)