Merge remote-tracking branch 'origin/master' into refactor_hitrenderer

This commit is contained in:
smoogipooo
2017-03-12 01:20:11 +09:00
6 changed files with 56 additions and 70 deletions

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
using System;
namespace osu.Game.Modes.UI
{
@ -31,7 +31,7 @@ namespace osu.Game.Modes.UI
public override void Increment(ulong amount)
{
Count = Count + amount;
Current.Value = Current + amount;
}
protected class TransformComboResult : Transform<ulong>

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Modes.Objects;
using osu.Game.Screens.Play;
using System;
@ -29,19 +28,6 @@ namespace osu.Game.Modes.UI
protected abstract ScoreCounter CreateScoreCounter();
protected abstract HealthDisplay CreateHealthDisplay();
public virtual void OnHit(HitObject h)
{
ComboCounter?.Increment();
ScoreCounter?.Increment(300);
AccuracyCounter?.Set(Math.Min(1, AccuracyCounter.Count + 0.01f));
}
public virtual void OnMiss(HitObject h)
{
ComboCounter.Current.Value = 0;
AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f);
}
protected HudOverlay()
{
RelativeSizeAxes = Axes.Both;
@ -76,8 +62,8 @@ namespace osu.Game.Modes.UI
{
//bind processor bindables to combocounter, score display etc.
//TODO: these should be bindable binds, not events!
processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); };
processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); };
ScoreCounter?.Current.BindTo(processor.TotalScore);
AccuracyCounter?.Current.BindTo(processor.Accuracy);
ComboCounter?.Current.BindTo(processor.Combo);
HealthDisplay?.Current.BindTo(processor.Health);
}