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Move statics to RulesetCollection to avoid conflicts later on.
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@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
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}));
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//get statistics fromt he current ruleset.
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labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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labels.AddRange(RulesetCollection.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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}
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AlwaysPresent = true;
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