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Prevent incorrect usages by hard-typing ctor type
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
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{
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{
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public class CatchScoreProcessor : ScoreProcessor
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public class CatchScoreProcessor : ScoreProcessor
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{
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{
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public CatchScoreProcessor(Ruleset ruleset)
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public CatchScoreProcessor(CatchRuleset ruleset)
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: base(ruleset)
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: base(ruleset)
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{
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{
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
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{
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{
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internal class ManiaScoreProcessor : ScoreProcessor
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internal class ManiaScoreProcessor : ScoreProcessor
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{
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{
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public ManiaScoreProcessor(Ruleset ruleset)
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public ManiaScoreProcessor(ManiaRuleset ruleset)
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: base(ruleset)
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: base(ruleset)
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{
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{
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}
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}
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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{
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{
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public class OsuScoreProcessor : ScoreProcessor
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public class OsuScoreProcessor : ScoreProcessor
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{
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{
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public OsuScoreProcessor(Ruleset ruleset)
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public OsuScoreProcessor(OsuRuleset ruleset)
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: base(ruleset)
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: base(ruleset)
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{
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{
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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{
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{
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internal class TaikoScoreProcessor : ScoreProcessor
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internal class TaikoScoreProcessor : ScoreProcessor
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{
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{
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public TaikoScoreProcessor(Ruleset ruleset)
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public TaikoScoreProcessor(TaikoRuleset ruleset)
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: base(ruleset)
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: base(ruleset)
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{
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{
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}
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}
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@ -8,6 +8,7 @@ using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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@ -43,7 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var scoreProcessor = new OsuScoreProcessor(Ruleset.Value.CreateInstance());
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var scoreProcessor = new OsuScoreProcessor(new OsuRuleset());
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scoreProcessor.ApplyBeatmap(playable);
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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@ -16,6 +16,7 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -64,7 +65,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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scoreProcessor = new OsuScoreProcessor(Ruleset.Value.CreateInstance()),
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scoreProcessor = new OsuScoreProcessor(new OsuRuleset()),
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};
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};
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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@ -12,6 +12,7 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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@ -75,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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scoreProcessor = new OsuScoreProcessor(Ruleset.Value.CreateInstance()),
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scoreProcessor = new OsuScoreProcessor(new OsuRuleset()),
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};
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};
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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