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Add database-based configuration for rulesets
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@ -34,8 +34,14 @@ namespace osu.Game.Database
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if (context.Entry(obj).State != EntityState.Detached) return;
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var id = obj.ID;
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obj = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
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context.Entry(obj).Reload();
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var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
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if (foundObject != null)
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{
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obj = foundObject;
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context.Entry(obj).Reload();
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}
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else
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context.Add(obj);
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}
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/// <summary>
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@ -8,9 +8,10 @@ using Microsoft.EntityFrameworkCore.Diagnostics;
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using Microsoft.Extensions.Logging;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Configuration;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using DatabasedKeyBinding = osu.Game.Input.Bindings.DatabasedKeyBinding;
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using LogLevel = Microsoft.Extensions.Logging.LogLevel;
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namespace osu.Game.Database
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@ -22,6 +23,7 @@ namespace osu.Game.Database
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public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
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public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
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public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
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public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
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public DbSet<FileInfo> FileInfo { get; set; }
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public DbSet<RulesetInfo> RulesetInfo { get; set; }
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@ -86,9 +88,11 @@ namespace osu.Game.Database
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.Variant);
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
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modelBuilder.Entity<DatabasedSetting>().HasIndex(b => b.RulesetID);
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
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