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https://github.com/osukey/osukey.git
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Merge branch 'master' of https://github.com/ppy/osu into carousel-perform-selection
Conflicts: osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
This commit is contained in:
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -49,31 +47,31 @@ namespace osu.Game.Screens.Select
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/// <summary>
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/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
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/// </summary>
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public Action BeatmapSetsChanged;
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public Action? BeatmapSetsChanged;
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/// <summary>
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/// The currently selected beatmap.
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/// </summary>
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public BeatmapInfo SelectedBeatmapInfo => selectedBeatmap?.BeatmapInfo;
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public BeatmapInfo? SelectedBeatmapInfo => selectedBeatmap?.BeatmapInfo;
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private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State.Value == CarouselItemState.Selected);
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private CarouselBeatmap? selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State.Value == CarouselItemState.Selected);
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/// <summary>
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/// The currently selected beatmap set.
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/// </summary>
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public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
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public BeatmapSetInfo? SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
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/// <summary>
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/// A function to optionally decide on a recommended difficulty from a beatmap set.
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/// </summary>
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public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
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public Func<IEnumerable<BeatmapInfo>, BeatmapInfo>? GetRecommendedBeatmap;
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private CarouselBeatmapSet selectedBeatmapSet;
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private CarouselBeatmapSet? selectedBeatmapSet;
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/// <summary>
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/// Raised when the <see cref="SelectedBeatmapInfo"/> is changed.
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/// </summary>
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public Action<BeatmapInfo> SelectionChanged;
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public Action<BeatmapInfo?>? SelectionChanged;
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public override bool HandleNonPositionalInput => AllowSelection;
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public override bool HandlePositionalInput => AllowSelection;
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@ -151,15 +149,15 @@ namespace osu.Game.Screens.Select
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private CarouselRoot root;
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private IDisposable subscriptionSets;
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private IDisposable subscriptionDeletedSets;
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private IDisposable subscriptionBeatmaps;
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private IDisposable subscriptionHiddenBeatmaps;
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private IDisposable? subscriptionSets;
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private IDisposable? subscriptionDeletedSets;
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private IDisposable? subscriptionBeatmaps;
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private IDisposable? subscriptionHiddenBeatmaps;
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private readonly DrawablePool<DrawableCarouselBeatmapSet> setPool = new DrawablePool<DrawableCarouselBeatmapSet>(100);
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private Sample spinSample;
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private Sample randomSelectSample;
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private Sample? spinSample;
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private Sample? randomSelectSample;
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private int visibleSetsCount;
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@ -200,7 +198,7 @@ namespace osu.Game.Screens.Select
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}
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[Resolved]
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private RealmAccess realm { get; set; }
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private RealmAccess realm { get; set; } = null!;
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protected override void LoadComplete()
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{
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@ -215,7 +213,7 @@ namespace osu.Game.Screens.Select
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subscriptionHiddenBeatmaps = realm.RegisterForNotifications(r => r.All<BeatmapInfo>().Where(b => b.Hidden), beatmapsChanged);
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}
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private void deletedBeatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet changes, Exception error)
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private void deletedBeatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception? error)
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{
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// If loading test beatmaps, avoid overwriting with realm subscription callbacks.
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if (loadedTestBeatmaps)
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@ -228,7 +226,7 @@ namespace osu.Game.Screens.Select
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removeBeatmapSet(sender[i].ID);
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}
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private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet changes, Exception error)
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private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception? error)
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{
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// If loading test beatmaps, avoid overwriting with realm subscription callbacks.
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if (loadedTestBeatmaps)
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@ -265,9 +263,49 @@ namespace osu.Game.Screens.Select
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foreach (int i in changes.InsertedIndices)
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UpdateBeatmapSet(sender[i].Detach());
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if (changes.DeletedIndices.Length > 0 && SelectedBeatmapInfo != null)
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{
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// If SelectedBeatmapInfo is non-null, the set should also be non-null.
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Debug.Assert(SelectedBeatmapSet != null);
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// To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions.
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// When an update occurs, the previous beatmap set is either soft or hard deleted.
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// Check if the current selection was potentially deleted by re-querying its validity.
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bool selectedSetMarkedDeleted = realm.Run(r => r.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID))?.DeletePending != false;
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int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray();
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if (selectedSetMarkedDeleted && modifiedAndInserted.Any())
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{
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// If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices.
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// This relies on the full update operation being in a single transaction, so please don't change that.
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foreach (int i in modifiedAndInserted)
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{
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var beatmapSetInfo = sender[i];
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foreach (var beatmapInfo in beatmapSetInfo.Beatmaps)
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{
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if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata))
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continue;
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// Best effort matching. We can't use ID because in the update flow a new version will get its own GUID.
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if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName)
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{
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SelectBeatmap(beatmapInfo);
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return;
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}
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}
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}
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// If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed.
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// Let's attempt to follow set-level selection anyway.
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SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First());
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}
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}
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}
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private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet changes, Exception error)
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private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet? changes, Exception? error)
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{
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// we only care about actual changes in hidden status.
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if (changes == null)
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@ -330,7 +368,7 @@ namespace osu.Game.Screens.Select
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// check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
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select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
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}
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itemsCache.Invalidate();
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@ -347,7 +385,7 @@ namespace osu.Game.Screens.Select
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/// <param name="beatmapInfo">The beatmap to select.</param>
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/// <param name="bypassFilters">Whether to select the beatmap even if it is filtered (i.e., not visible on carousel).</param>
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/// <returns>True if a selection was made, False if it wasn't.</returns>
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public bool SelectBeatmap(BeatmapInfo beatmapInfo, bool bypassFilters = true)
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public bool SelectBeatmap(BeatmapInfo? beatmapInfo, bool bypassFilters = true)
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{
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// ensure that any pending events from BeatmapManager have been run before attempting a selection.
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Scheduler.Update();
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@ -405,6 +443,9 @@ namespace osu.Game.Screens.Select
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private void selectNextSet(int direction, bool skipDifficulties)
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{
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if (selectedBeatmap == null || selectedBeatmapSet == null)
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return;
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var unfilteredSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
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var nextSet = unfilteredSets[(unfilteredSets.IndexOf(selectedBeatmapSet) + direction + unfilteredSets.Count) % unfilteredSets.Count];
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@ -417,7 +458,7 @@ namespace osu.Game.Screens.Select
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private void selectNextDifficulty(int direction)
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{
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if (selectedBeatmap == null)
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if (selectedBeatmap == null || selectedBeatmapSet == null)
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return;
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var unfilteredDifficulties = selectedBeatmapSet.Items.Where(s => !s.Filtered.Value).ToList();
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@ -446,7 +487,7 @@ namespace osu.Game.Screens.Select
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if (!visibleSets.Any())
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return false;
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if (selectedBeatmap != null)
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if (selectedBeatmap != null && selectedBeatmapSet != null)
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{
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randomSelectedBeatmaps.Push(selectedBeatmap);
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@ -489,11 +530,13 @@ namespace osu.Game.Screens.Select
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if (!beatmap.Filtered.Value)
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{
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if (RandomAlgorithm.Value == RandomSelectAlgorithm.RandomPermutation)
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previouslyVisitedRandomSets.Remove(selectedBeatmapSet);
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if (selectedBeatmapSet != null)
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{
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if (RandomAlgorithm.Value == RandomSelectAlgorithm.RandomPermutation)
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previouslyVisitedRandomSets.Remove(selectedBeatmapSet);
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playSpinSample(distanceBetween(beatmap, selectedBeatmapSet));
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}
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select(beatmap);
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break;
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@ -505,14 +548,18 @@ namespace osu.Game.Screens.Select
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private void playSpinSample(double distance)
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{
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var chan = spinSample.GetChannel();
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chan.Frequency.Value = 1f + Math.Min(1f, distance / visibleSetsCount);
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chan.Play();
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var chan = spinSample?.GetChannel();
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if (chan != null)
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{
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chan.Frequency.Value = 1f + Math.Min(1f, distance / visibleSetsCount);
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chan.Play();
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}
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randomSelectSample?.Play();
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}
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private void select(CarouselItem item)
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private void select(CarouselItem? item)
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{
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if (!AllowSelection)
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return;
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@ -524,7 +571,7 @@ namespace osu.Game.Screens.Select
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private FilterCriteria activeCriteria = new FilterCriteria();
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protected ScheduledDelegate PendingFilter;
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protected ScheduledDelegate? PendingFilter;
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public bool AllowSelection = true;
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@ -556,7 +603,7 @@ namespace osu.Game.Screens.Select
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}
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}
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public void Filter(FilterCriteria newCriteria, bool debounce = true)
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public void Filter(FilterCriteria? newCriteria, bool debounce = true)
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{
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if (newCriteria != null)
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activeCriteria = newCriteria;
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@ -759,7 +806,7 @@ namespace osu.Game.Screens.Select
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return (firstIndex, lastIndex);
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}
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private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
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private CarouselBeatmapSet? createCarouselSet(BeatmapSetInfo beatmapSet)
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{
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// This can be moved to the realm query if required using:
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// .Filter("DeletePending == false && Protected == false && ANY Beatmaps.Hidden == false")
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@ -925,7 +972,7 @@ namespace osu.Game.Screens.Select
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/// </summary>
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/// <param name="item">The item to be updated.</param>
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/// <param name="parent">For nested items, the parent of the item to be updated.</param>
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private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null)
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private void updateItem(DrawableCarouselItem item, DrawableCarouselItem? parent = null)
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{
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Vector2 posInScroll = Scroll.ScrollContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre);
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float itemDrawY = posInScroll.Y - visibleUpperBound;
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@ -953,13 +1000,13 @@ namespace osu.Game.Screens.Select
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/// </summary>
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private class CarouselBoundsItem : CarouselItem
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{
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public override DrawableCarouselItem CreateDrawableRepresentation() =>
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throw new NotImplementedException();
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public override DrawableCarouselItem CreateDrawableRepresentation() => throw new NotImplementedException();
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}
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private class CarouselRoot : CarouselGroupEagerSelect
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{
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private readonly BeatmapCarousel carousel;
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// May only be null during construction (State.Value set causes PerformSelection to be triggered).
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private readonly BeatmapCarousel? carousel;
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public readonly Dictionary<Guid, CarouselBeatmapSet> BeatmapSetsByID = new Dictionary<Guid, CarouselBeatmapSet>();
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@ -980,7 +1027,7 @@ namespace osu.Game.Screens.Select
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base.AddItem(i);
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}
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public CarouselBeatmapSet RemoveChild(Guid beatmapSetID)
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public CarouselBeatmapSet? RemoveChild(Guid beatmapSetID)
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{
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if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet))
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{
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