Merge pull request #22290 from mk56-spn/judgement_fix

Fix JudgementCounterDisplay.cs max judgement not hiding upon display mode change
This commit is contained in:
Dean Herbert
2023-01-19 20:00:44 +09:00
committed by GitHub
2 changed files with 22 additions and 14 deletions

View File

@ -136,6 +136,17 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("Check max hidden", () => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().First().Alpha == 0); AddAssert("Check max hidden", () => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().First().Alpha == 0);
} }
[Test]
public void TestMaxValueHiddenOnModeChange()
{
AddStep("create counter", () => Child = counterDisplay = new TestJudgementCounterDisplay());
AddStep("Set max judgement to hide itself", () => counterDisplay.ShowMaxJudgement.Value = false);
AddStep("Show all judgements", () => counterDisplay.Mode.Value = JudgementCounterDisplay.DisplayMode.All);
AddWaitStep("wait some", 2);
AddAssert("Assert max judgement hidden", () => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().First().Alpha == 0);
}
[Test] [Test]
public void TestCycleDisplayModes() public void TestCycleDisplayModes()
{ {

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -66,29 +65,27 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
counter.Direction.Value = convertedDirection; counter.Direction.Value = convertedDirection;
}, true); }, true);
Mode.BindValueChanged(_ => updateMode(), true); Mode.BindValueChanged(_ => updateDisplay());
ShowMaxJudgement.BindValueChanged(_ => updateDisplay(), true);
ShowMaxJudgement.BindValueChanged(showMax =>
{
var firstChild = CounterFlow.Children.FirstOrDefault();
if (firstChild != null)
firstChild.State.Value = showMax.NewValue ? Visibility.Visible : Visibility.Hidden;
}, true);
} }
private void updateMode() private void updateDisplay()
{ {
foreach (var counter in CounterFlow.Children) for (int i = 0; i < CounterFlow.Children.Count; i++)
{ {
if (shouldShow(counter)) JudgementCounter counter = CounterFlow.Children[i];
if (shouldShow(i, counter))
counter.Show(); counter.Show();
else else
counter.Hide(); counter.Hide();
} }
bool shouldShow(JudgementCounter counter) bool shouldShow(int index, JudgementCounter counter)
{ {
if (index == 0 && !ShowMaxJudgement.Value)
return false;
if (counter.Result.Type.IsBasic()) if (counter.Result.Type.IsBasic())
return true; return true;