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https://github.com/osukey/osukey.git
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Merge branch 'master' into allow-cancelling-completion
This commit is contained in:
98
osu.Game.Tests/Visual/Gameplay/TestSceneKeyBindings.cs
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98
osu.Game.Tests/Visual/Gameplay/TestSceneKeyBindings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[HeadlessTest]
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public class TestSceneKeyBindings : OsuManualInputManagerTestScene
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{
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private readonly ActionReceiver receiver;
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public TestSceneKeyBindings()
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{
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Add(new TestKeyBindingContainer
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{
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Child = receiver = new ActionReceiver()
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});
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}
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[Test]
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public void TestDefaultsWhenNotDatabased()
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{
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AddStep("fire key", () =>
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{
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InputManager.PressKey(Key.A);
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InputManager.ReleaseKey(Key.A);
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});
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AddAssert("received key", () => receiver.ReceivedAction);
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}
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private class TestRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) =>
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throw new System.NotImplementedException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
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throw new System.NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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throw new System.NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
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throw new System.NotImplementedException();
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
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{
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return new[]
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{
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new KeyBinding(InputKey.A, TestAction.Down),
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};
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}
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public override string Description => "test";
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public override string ShortName => "test";
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}
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private enum TestAction
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{
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Down,
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}
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private class TestKeyBindingContainer : DatabasedKeyBindingContainer<TestAction>
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{
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public TestKeyBindingContainer()
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: base(new TestRuleset().RulesetInfo, 0)
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{
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}
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}
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private class ActionReceiver : CompositeDrawable, IKeyBindingHandler<TestAction>
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{
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public bool ReceivedAction;
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public bool OnPressed(TestAction action)
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{
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ReceivedAction = action == TestAction.Down;
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return true;
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}
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public void OnReleased(TestAction action)
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{
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}
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}
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}
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}
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43
osu.Game.Tests/Visual/Online/TestSceneDashboardOverlay.cs
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43
osu.Game.Tests/Visual/Online/TestSceneDashboardOverlay.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dashboard;
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using osu.Game.Overlays.Dashboard.Friends;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneDashboardOverlay : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(DashboardOverlay),
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typeof(DashboardOverlayHeader),
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typeof(FriendDisplay)
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};
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protected override bool UseOnlineAPI => true;
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private readonly DashboardOverlay overlay;
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public TestSceneDashboardOverlay()
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{
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Add(overlay = new DashboardOverlay());
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}
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[Test]
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public void TestShow()
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{
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AddStep("Show", overlay.Show);
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}
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[Test]
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public void TestHide()
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{
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AddStep("Hide", overlay.Hide);
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Game.Users;
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using osu.Game.Overlays;
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using osu.Framework.Allocation;
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using NUnit.Framework;
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using osu.Game.Online.API;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -27,7 +28,7 @@ namespace osu.Game.Tests.Visual.Online
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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private FriendDisplay display;
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private TestFriendDisplay display;
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[SetUp]
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public void Setup() => Schedule(() =>
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@ -35,7 +36,7 @@ namespace osu.Game.Tests.Visual.Online
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Child = new BasicScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = display = new FriendDisplay()
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Child = display = new TestFriendDisplay()
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};
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});
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@ -83,5 +84,17 @@ namespace osu.Game.Tests.Visual.Online
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LastVisit = DateTimeOffset.Now
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}
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};
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private class TestFriendDisplay : FriendDisplay
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{
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public void Fetch()
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{
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base.APIStateChanged(API, APIState.Online);
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}
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public override void APIStateChanged(IAPIProvider api, APIState state)
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{
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}
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}
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}
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}
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85
osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs
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85
osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs
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@ -0,0 +1,85 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Chat;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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{
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[HeadlessTest]
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public class TestSceneNowPlayingCommand : OsuTestScene
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{
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[Cached(typeof(IChannelPostTarget))]
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private PostTarget postTarget { get; set; }
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public TestSceneNowPlayingCommand()
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{
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Add(postTarget = new PostTarget());
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}
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[Test]
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public void TestGenericActivity()
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{
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AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is listening"));
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}
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[Test]
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public void TestEditActivity()
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{
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AddStep("Set activity", () => API.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is editing"));
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}
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[Test]
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public void TestPlayActivity()
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{
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AddStep("Set activity", () => API.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is playing"));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestLinkPresence(bool hasOnlineId)
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{
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AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
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AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null)
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{
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BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
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});
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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if (hasOnlineId)
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AddAssert("Check link presence", () => postTarget.LastMessage.Contains("https://osu.ppy.sh/b/1234"));
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else
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AddAssert("Check link not present", () => !postTarget.LastMessage.Contains("https://"));
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}
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public class PostTarget : Component, IChannelPostTarget
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{
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public void PostMessage(string text, bool isAction = false, Channel target = null)
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{
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LastMessage = text;
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}
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public string LastMessage { get; private set; }
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}
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}
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}
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@ -359,6 +359,68 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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}
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[Test]
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public void TestPresentNewRulesetNewBeatmap()
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{
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createSongSelect();
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changeRuleset(2);
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addRulesetImportStep(2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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BeatmapInfo target = null;
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AddStep("select beatmap/ruleset externally", () =>
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{
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target = manager.GetAllUsableBeatmapSets()
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.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
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Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
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}
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[Test]
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public void TestPresentNewBeatmapNewRuleset()
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{
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createSongSelect();
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changeRuleset(2);
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addRulesetImportStep(2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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BeatmapInfo target = null;
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AddStep("select beatmap/ruleset externally", () =>
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{
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target = manager.GetAllUsableBeatmapSets()
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.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
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AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
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}
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[Test]
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public void TestRulesetChangeResetsMods()
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{
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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
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typeof(OnScreenDisplay),
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typeof(NotificationOverlay),
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typeof(DirectOverlay),
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typeof(SocialOverlay),
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typeof(DashboardOverlay),
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typeof(ChannelManager),
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typeof(ChatOverlay),
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typeof(SettingsOverlay),
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