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Fix post-merge errors
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@ -71,8 +71,8 @@ namespace osu.Game.Screens.Play
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protected GameplayClockContainer GameplayClockContainer { get; private set; }
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[Cached]
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[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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private readonly bool allowPause;
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private readonly bool showResults;
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@ -93,7 +93,7 @@ namespace osu.Game.Screens.Play
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{
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this.api = api;
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SelectedMods.Value = base.SelectedMods.Value.Select(m => m.CreateCopy()).ToArray();
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Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
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WorkingBeatmap working = loadBeatmap();
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