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Add some comments about logic
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@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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case PlacementState.Active:
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if (e.Button != MouseButton.Right) break;
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// If the duration is negative, swap the start and the end time to make the duration positive.
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if (HitObject.Duration < 0)
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{
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HitObject.StartTime = HitObject.EndTime;
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