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Add some comments about logic
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@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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// TODO: confine in bounds
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hitObject.OriginalXBindable.Value += deltaX;
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// Move the nested hit objects to give an instant result before nested objects are recreated.
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foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
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nested.OriginalXBindable.Value += deltaX;
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});
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