use SettingSource to define IconTooltip format

This commit is contained in:
Liam DeVoe
2020-03-20 12:47:17 -04:00
parent 7a0a633ef9
commit 5a6d8f1932
8 changed files with 52 additions and 30 deletions

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mods
protected const int LAST_SETTING_ORDER = 2;
[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER)]
[SettingSource("HP Drain", "Override a beatmap's set HP.", "HP {0}", FIRST_SETTING_ORDER)]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
Precision = 0.1f,
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
Value = 5,
};
[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER)]
[SettingSource("Accuracy", "Override a beatmap's set OD.", "OD {0}", LAST_SETTING_ORDER)]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
Precision = 0.1f,
@ -52,9 +52,6 @@ namespace osu.Game.Rulesets.Mods
Value = 5,
};
public override string IconTooltip => $"{Name} ({(DrainRate.IsDefault ? $"HP {DrainRate.Value.ToString()}, " : "")}" +
$"{(OverallDifficulty.IsDefault ? $"OD {OverallDifficulty.Value.ToString()}, " : "")})";
private BeatmapDifficulty difficulty;
public void ReadFromDifficulty(BeatmapDifficulty difficulty)