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Reverted back Player.cs changes.
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableToScoreProcessor
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{
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public static int Lives = 2;
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public int Lives = 2;
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public override string Name => "Easy";
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public override string Acronym => "EZ";
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public override IconUsage Icon => OsuIcon.ModEasy;
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@ -31,7 +31,8 @@ namespace osu.Game.Rulesets.Mods
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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scoreProcessor.Health.ValueChanged += valueChanged =>{
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scoreProcessor.Health.ValueChanged += valueChanged =>
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{
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if (scoreProcessor.Health.Value == 0)
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{
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if (Lives != 0)
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