Update beatmap set status pill appearance

This commit is contained in:
Bartłomiej Dach
2021-10-17 14:42:04 +02:00
parent 207ccc4756
commit 5ab3337a10
3 changed files with 71 additions and 12 deletions

View File

@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
@ -8,15 +11,13 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapSetOnlineStatusPill : CircularContainer
{
private readonly OsuSpriteText statusText;
private readonly Box background;
private BeatmapSetOnlineStatus status;
public BeatmapSetOnlineStatus Status
@ -29,8 +30,8 @@ namespace osu.Game.Beatmaps.Drawables
status = value;
Alpha = value == BeatmapSetOnlineStatus.None ? 0 : 1;
statusText.Text = value.GetLocalisableDescription().ToUpper();
if (IsLoaded)
updateState();
}
}
@ -46,11 +47,14 @@ namespace osu.Game.Beatmaps.Drawables
set => statusText.Padding = value;
}
public Color4 BackgroundColour
{
get => background.Colour;
set => background.Colour = value;
}
private readonly OsuSpriteText statusText;
private readonly Box background;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved(CanBeNull = true)]
private OverlayColourProvider? colourProvider { get; set; }
public BeatmapSetOnlineStatusPill()
{
@ -63,7 +67,6 @@ namespace osu.Game.Beatmaps.Drawables
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
statusText = new OsuSpriteText
{
@ -74,6 +77,27 @@ namespace osu.Game.Beatmaps.Drawables
};
Status = BeatmapSetOnlineStatus.None;
TextPadding = new MarginPadding { Horizontal = 5, Bottom = 1 };
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
private void updateState()
{
Alpha = Status == BeatmapSetOnlineStatus.None ? 0 : 1;
statusText.Text = Status.GetLocalisableDescription().ToUpper();
if (colourProvider != null)
statusText.Colour = status == BeatmapSetOnlineStatus.Graveyard ? colourProvider.Background1 : colourProvider.Background3;
else
statusText.Colour = status == BeatmapSetOnlineStatus.Graveyard ? colours.GreySeafoamLight : Color4.Black;
background.Colour = OsuColour.ForBeatmapSetOnlineStatus(Status) ?? colourProvider?.Light1 ?? colours.GreySeafoamLighter;
}
}
}