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Switch AlwaysPlaySample to SamplePlaysOnlyOnHit in DrawableSliderTail for conformity
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// <summary>
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/// Whether the hit sample should always be played, regardless of whether the tail was actually hit.
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/// </summary>
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public bool AlwaysPlaySample { get; set; }
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public bool SamplePlaysOnlyOnHit { get; set; } = true;
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public bool Tracking { get; set; }
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@ -49,7 +49,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load()
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{
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AlwaysPlaySample = false;
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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