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Fix crashes when importing/deleting from model managers
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@ -174,11 +174,11 @@ namespace osu.Game.Overlays.Direct
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};
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}
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private void setAdded(BeatmapSetInfo s)
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private void setAdded(BeatmapSetInfo s) => Schedule(() =>
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{
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if (s.OnlineBeatmapSetID == SetInfo.OnlineBeatmapSetID)
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progressBar.FadeOut(500);
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}
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});
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protected override void LoadComplete()
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{
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