Fix crashes when importing/deleting from model managers

This commit is contained in:
smoogipoo
2018-11-20 18:09:23 +09:00
parent 51c192d4b7
commit 5ad96afea0
5 changed files with 14 additions and 14 deletions

View File

@ -214,8 +214,8 @@ namespace osu.Game.Overlays
beatmapSets.Insert(index, beatmapSetInfo);
}
private void handleBeatmapAdded(BeatmapSetInfo obj) => beatmapSets.Add(obj);
private void handleBeatmapRemoved(BeatmapSetInfo obj) => beatmapSets.RemoveAll(s => s.ID == obj.ID);
private void handleBeatmapAdded(BeatmapSetInfo obj) => Schedule(() => beatmapSets.Add(obj));
private void handleBeatmapRemoved(BeatmapSetInfo obj) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == obj.ID));
protected override void LoadComplete()
{