mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Rename TaikoStrong{-> able}HitObject
This commit is contained in:
52
osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs
Normal file
52
osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs
Normal file
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for taiko hitobjects that can become strong (large).
|
||||
/// </summary>
|
||||
public abstract class TaikoStrongableHitObject : TaikoHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Scale multiplier for a strong drawable taiko hit object.
|
||||
/// </summary>
|
||||
public const float STRONG_SCALE = 1.4f;
|
||||
|
||||
/// <summary>
|
||||
/// Default size of a strong drawable taiko hit object.
|
||||
/// </summary>
|
||||
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
|
||||
|
||||
public readonly Bindable<bool> IsStrongBindable = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether this HitObject is a "strong" type.
|
||||
/// Strong hit objects give more points for hitting the hit object with both keys.
|
||||
/// </summary>
|
||||
public bool IsStrong
|
||||
{
|
||||
get => IsStrongBindable.Value;
|
||||
set => IsStrongBindable.Value = value;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
if (IsStrong)
|
||||
AddNested(CreateStrongNestedHit(this.GetEndTime()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="StrongNestedHitObject"/> representing a second hit on this object.
|
||||
/// This is only called if <see cref="IsStrong"/> is true.
|
||||
/// </summary>
|
||||
/// <param name="startTime">The start time of the nested hit.</param>
|
||||
protected abstract StrongNestedHitObject CreateStrongNestedHit(double startTime);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user