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Rename TaikoStrong{-> able}HitObject
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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IsCentre = (hitObject as Hit)?.Type == HitType.Centre,
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IsDrumRoll = hitObject is DrumRoll,
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IsSwell = hitObject is Swell,
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IsStrong = (hitObject as TaikoStrongHitObject)?.IsStrong == true
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IsStrong = (hitObject as TaikoStrongableHitObject)?.IsStrong == true
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};
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}
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