Use explicit cast to OsuGame rather than in-between derived classes.

# Conflicts:
#	osu.Game/GameModes/Menu/MainMenu.cs
This commit is contained in:
Dean Herbert
2016-10-01 15:02:38 +09:00
parent 40e5a449bf
commit 5afb038025
8 changed files with 12 additions and 47 deletions

View File

@ -10,13 +10,12 @@ using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.GameModes
{
public class GameModeWhiteBox : OsuGameMode
public class GameModeWhiteBox : GameMode
{
private Button popButton;

View File

@ -19,7 +19,7 @@ using OpenTK.Input;
namespace osu.Game.GameModes.Menu
{
public class ButtonSystem : OsuLargeContainer
public class ButtonSystem : LargeContainer
{
public Action OnEdit;
public Action OnExit;
@ -272,7 +272,7 @@ namespace osu.Game.GameModes.Menu
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
class OsuLogo : OsuContainer
class OsuLogo : AutoSizeContainer
{
private Sprite logo;
private Container logoBounceContainer;
@ -392,7 +392,7 @@ namespace osu.Game.GameModes.Menu
/// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary>
private class Button : OsuContainer
private class Button : AutoSizeContainer
{
private Container iconText;
private WedgedBox box;

View File

@ -17,7 +17,7 @@ using OpenTK;
namespace osu.Game.GameModes.Menu
{
internal class MainMenu : OsuGameMode
internal class MainMenu : GameMode
{
private ButtonSystem buttons;
public override string Name => @"Main Menu";
@ -28,9 +28,13 @@ namespace osu.Game.GameModes.Menu
{
base.Load();
OsuGame osu = (OsuGame)Game;
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
//bgm = Game.Audio.Track.Get(@"circles");
//bgm.Start();
Children = new Drawable[]
{
new ParallaxContainer
@ -52,7 +56,7 @@ namespace osu.Game.GameModes.Menu
}, ButtonSystem.EXIT_DELAY);
},
OnSettings = delegate {
Game.Options.PoppedOut = !Game.Options.PoppedOut;
osu.Options.PoppedOut = !osu.Options.PoppedOut;
},
}
}