Merge pull request #12330 from Cublibre/master

Send a warning notification if device is unplugged and at low battery
This commit is contained in:
Dean Herbert
2021-04-15 19:21:04 +09:00
committed by GitHub
12 changed files with 163 additions and 2 deletions

View File

@ -24,6 +24,7 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Users;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -112,6 +113,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private AudioManager audioManager { get; set; }
[Resolved(CanBeNull = true)]
private BatteryInfo batteryInfo { get; set; }
public PlayerLoader(Func<Player> createPlayer)
{
this.createPlayer = createPlayer;
@ -121,6 +125,7 @@ namespace osu.Game.Screens.Play
private void load(SessionStatics sessionStatics)
{
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
InternalChild = (content = new LogoTrackingContainer
{
@ -196,6 +201,7 @@ namespace osu.Game.Screens.Play
Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + 1800, 0));
showMuteWarningIfNeeded();
showBatteryWarningIfNeeded();
}
public override void OnResuming(IScreen last)
@ -470,5 +476,48 @@ namespace osu.Game.Screens.Play
}
#endregion
#region Low battery warning
private Bindable<bool> batteryWarningShownOnce;
private void showBatteryWarningIfNeeded()
{
if (batteryInfo == null) return;
if (!batteryWarningShownOnce.Value)
{
if (!batteryInfo.IsCharging && batteryInfo.ChargeLevel <= 0.25)
{
notificationOverlay?.Post(new BatteryWarningNotification());
batteryWarningShownOnce.Value = true;
}
}
}
private class BatteryWarningNotification : SimpleNotification
{
public override bool IsImportant => true;
public BatteryWarningNotification()
{
Text = "Your battery level is low! Charge your device to prevent interruptions during gameplay.";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, NotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.BatteryQuarter;
IconBackgound.Colour = colours.RedDark;
Activated = delegate
{
notificationOverlay.Hide();
return true;
};
}
}
#endregion
}
}