Only trim trailing spaces to avoid breakage in storyboard parsing

This commit is contained in:
Dean Herbert
2021-03-18 16:30:30 +09:00
parent bb3c3f302a
commit 5b0d75ee56
4 changed files with 7 additions and 15 deletions

View File

@ -67,16 +67,14 @@ namespace osu.Game.Beatmaps.Formats
protected override void ParseLine(Beatmap beatmap, Section section, string line)
{
var strippedLine = StripComments(line);
switch (section)
{
case Section.General:
handleGeneral(strippedLine);
handleGeneral(line);
return;
case Section.Editor:
handleEditor(strippedLine);
handleEditor(line);
return;
case Section.Metadata:
@ -84,19 +82,19 @@ namespace osu.Game.Beatmaps.Formats
return;
case Section.Difficulty:
handleDifficulty(strippedLine);
handleDifficulty(line);
return;
case Section.Events:
handleEvent(strippedLine);
handleEvent(line);
return;
case Section.TimingPoints:
handleTimingPoint(strippedLine);
handleTimingPoint(line);
return;
case Section.HitObjects:
handleHitObject(strippedLine);
handleHitObject(line);
return;
}