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https://github.com/osukey/osukey.git
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Fix parsing of Language
when using default system locale
This commit is contained in:
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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@ -16,15 +14,17 @@ namespace osu.Game.Overlays.Settings.Sections.General
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{
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public class LanguageSettings : SettingsSubsection
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{
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private SettingsDropdown<Language> languageSelection;
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private Bindable<string> frameworkLocale;
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private SettingsDropdown<Language> languageSelection = null!;
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private Bindable<string> frameworkLocale = null!;
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private IBindable<LocalisationParameters> localisationParameters = null!;
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protected override LocalisableString Header => GeneralSettingsStrings.LanguageHeader;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager config)
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private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager config, LocalisationManager localisation)
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{
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frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
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localisationParameters = localisation.CurrentParameters.GetBoundCopy();
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Children = new Drawable[]
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{
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@ -44,12 +44,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
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},
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};
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frameworkLocale.BindValueChanged(locale =>
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{
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if (!LanguageExtensions.TryParseCultureCode(locale.NewValue, out var language))
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language = Language.en;
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languageSelection.Current.Value = language;
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}, true);
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localisationParameters.BindValueChanged(p
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=> languageSelection.Current.Value = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, p.NewValue), true);
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languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
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}
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