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Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
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@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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private const double star_scaling_factor = 0.153;
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protected override int SectionLength => 750;
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private float halfCatcherWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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