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Move proxy state check to base class
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@ -40,23 +40,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
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private bool isProxied;
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/// <summary>
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/// Moves <see cref="Content"/> to a layer proxied above the playfield.
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/// Does nothing is content is already proxied.
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/// </summary>
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protected void ProxyContent()
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{
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if (isProxied) return;
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isProxied = true;
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nonProxiedContent.Remove(Content);
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proxiedContent.Remove(Content);
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proxiedContent.Add(Content);
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}
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/// <summary>
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/// Moves <see cref="Content"/> to the normal hitobject layer.
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/// Does nothing is content is not currently proxied.
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/// </summary>
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protected void UnproxyContent()
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{
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if (!isProxied) return;
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isProxied = false;
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proxiedContent.Remove(Content);
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nonProxiedContent.Remove(Content);
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nonProxiedContent.Add(Content);
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}
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