Add bare minimum sanity checking of beatmap input values to make broken maps load

Resolves ppy/osu#1988.
This commit is contained in:
Dean Herbert
2018-02-28 18:12:24 +09:00
parent 968291c61e
commit 5b4fef0180
3 changed files with 10 additions and 7 deletions

View File

@ -3,7 +3,6 @@
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using System.Linq;
@ -120,14 +119,16 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createTicks()
{
if (TickDistance == 0) return;
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
if (tickDistance == 0) return;
var minDistanceFromEnd = Velocity * 0.01;
for (var span = 0; span < this.SpanCount(); span++)
var spanCount = this.SpanCount();
for (var span = 0; span < spanCount; span++)
{
var spanStartTime = StartTime + span * SpanDuration;
var reversed = span % 2 == 1;