Move implementation into OsuPlayfield

This commit is contained in:
smoogipoo
2020-11-14 01:03:23 +09:00
parent 5cbf6252b7
commit 5b60f32c7f
3 changed files with 38 additions and 46 deletions

View File

@ -4,18 +4,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
@ -34,35 +30,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
}
[BackgroundDependencyLoader]
private void load()
{
registerPool<HitCircle, DrawableHitCircle>(10, 100);
registerPool<Slider, DrawableSlider>(10, 100);
registerPool<SliderHeadCircle, DrawableSliderHead>(10, 100);
registerPool<SliderTailCircle, DrawableSliderTail>(10, 100);
registerPool<SliderTick, DrawableSliderTick>(10, 100);
registerPool<SliderRepeat, DrawableSliderRepeat>(5, 50);
registerPool<Spinner, DrawableSpinner>(2, 20);
registerPool<SpinnerTick, DrawableSpinnerTick>(10, 100);
registerPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
}
private void registerPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
where TObject : HitObject
where TDrawable : DrawableHitObject, new()
=> RegisterPool<TObject, TDrawable>(CreatePool<TDrawable>(initialSize, maximumSize));
protected virtual DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
where TDrawable : DrawableHitObject, new()
=> new OsuDrawablePool<TDrawable>(Playfield.CheckHittable, Playfield.OnHitObjectLoaded, initialSize, maximumSize);
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h) => null;
protected override HitObjectLifetimeEntry CreateLifetimeEntry(OsuHitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor
protected override Playfield CreatePlayfield() => new OsuPlayfield();
@ -87,15 +56,5 @@ namespace osu.Game.Rulesets.Osu.UI
return 0;
}
}
private class OsuHitObjectLifetimeEntry : HitObjectLifetimeEntry
{
public OsuHitObjectLifetimeEntry(HitObject hitObject)
: base(hitObject)
{
}
protected override double InitialLifetimeOffset => ((OsuHitObject)HitObject).TimePreempt;
}
}
}