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Remove gross autoSizingAxes and life time.
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@ -7,6 +7,9 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Timing
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{
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@ -31,35 +34,34 @@ namespace osu.Game.Rulesets.Timing
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set { visibleTimeRange.BindTo(value); }
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}
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/// <summary>
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/// The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.
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/// </summary>
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public readonly MultiplierControlPoint ControlPoint;
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protected override Container<DrawableHitObject> Content => content;
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private Container<DrawableHitObject> content;
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public readonly Axes ScrollingAxes;
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/// <summary>
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/// Axes which the content of this container will scroll through.
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/// </summary>
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/// <returns></returns>
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public Axes ScrollingAxes { get; internal set; }
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public readonly MultiplierControlPoint ControlPoint;
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/// <summary>
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/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
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/// </summary>
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/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.</param>
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/// <param name="scrollingAxes">The axes through which the content of this container should scroll through.</param>
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protected SpeedAdjustmentContainer(MultiplierControlPoint controlPoint, Axes scrollingAxes)
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protected SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
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{
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ScrollingAxes = scrollingAxes;
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this.ControlPoint = controlPoint;
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RelativeSizeAxes = Axes.Both;
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ControlPoint = controlPoint;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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DrawableTimingSection timingSection = CreateTimingSection();
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DrawableTimingSection timingSection = CreateTimingSection(ControlPoint);
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timingSection.ScrollingAxes = ScrollingAxes;
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timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
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timingSection.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
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@ -89,6 +91,6 @@ namespace osu.Game.Rulesets.Timing
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/// Creates the container which handles the movement of a collection of hit objects.
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/// </summary>
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/// <returns>The <see cref="DrawableTimingSection"/>.</returns>
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protected abstract DrawableTimingSection CreateTimingSection();
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protected abstract DrawableTimingSection CreateTimingSection(MultiplierControlPoint controlPoint);
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}
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}
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