diff --git a/osu.Game/Graphics/Containers/StoryboardContainer.cs b/osu.Game/Graphics/Containers/StoryboardContainer.cs
index c425d38d48..472e22e212 100644
--- a/osu.Game/Graphics/Containers/StoryboardContainer.cs
+++ b/osu.Game/Graphics/Containers/StoryboardContainer.cs
@@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers
protected override void ApplyFade()
{
- // Storyboards cannot be blurred, so we should just hide the storyboard if it gets toggled.
+ // Storyboards cannot be blurred, so just hide the storyboard if it gets toggled.
DimContainer.FadeTo(!ShowStoryboard.Value || UserDimLevel.Value == 1 ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
diff --git a/osu.Game/Graphics/Containers/UserDimContainer.cs b/osu.Game/Graphics/Containers/UserDimContainer.cs
index 89c1821425..ad6f73eff5 100644
--- a/osu.Game/Graphics/Containers/UserDimContainer.cs
+++ b/osu.Game/Graphics/Containers/UserDimContainer.cs
@@ -106,7 +106,7 @@ namespace osu.Game.Graphics.Containers
}
///
- /// Apply non-dim related settings to the background, such as hiding and blurring.
+ /// Apply non-dim related settings to the content, such as hiding and blurring.
///
///
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via
diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs
index 621df0b562..d9e050a681 100644
--- a/osu.Game/Screens/Play/Player.cs
+++ b/osu.Game/Screens/Play/Player.cs
@@ -76,6 +76,15 @@ namespace osu.Game.Screens.Play
protected GameplayClockContainer GameplayClockContainer { get; private set; }
+ protected StoryboardContainer StoryboardContainer { get; private set; }
+
+ protected virtual StoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new StoryboardContainer(storyboard)
+ {
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 1,
+ EnableUserDim = { Value = true }
+ };
+
[Cached]
[Cached(Type = typeof(IBindable>))]
protected new readonly Bindable> Mods = new Bindable>(Array.Empty());
@@ -331,19 +340,6 @@ namespace osu.Game.Screens.Play
protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
- #region Storyboard
-
- protected StoryboardContainer StoryboardContainer { get; private set; }
-
- protected virtual StoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new StoryboardContainer(storyboard)
- {
- RelativeSizeAxes = Axes.Both,
- Alpha = 1,
- EnableUserDim = { Value = true }
- };
-
- #endregion
-
#region Fail Logic
protected FailOverlay FailOverlay { get; private set; }