mirror of
https://github.com/osukey/osukey.git
synced 2025-08-06 16:13:57 +09:00
Update design logic
This commit is contained in:
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Timing
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Origin = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Masking = true;
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Masking = true;
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CornerRadius = 5;
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CornerRadius = 3;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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@ -53,33 +53,25 @@ namespace osu.Game.Screens.Edit.Timing
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Right = 5 },
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Margin = new MarginPadding { Horizontal = 5 },
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Spacing = new Vector2(5),
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Spacing = new Vector2(5),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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new Circle
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{
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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Colour = Point.GetRepresentingColour(colours),
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{
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RelativeSizeAxes = Axes.Y,
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new Box
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Size = new Vector2(4, 0.6f),
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{
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},
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Colour = Point.GetRepresentingColour(colours),
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new OsuSpriteText
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RelativeSizeAxes = Axes.Both,
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{
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},
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Anchor = Anchor.CentreLeft,
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new OsuSpriteText
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Origin = Anchor.CentreLeft,
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{
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Padding = new MarginPadding(3),
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Anchor = Anchor.CentreLeft,
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Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 12),
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Origin = Anchor.CentreLeft,
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Text = label,
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Padding = new MarginPadding(3),
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
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Text = label,
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Colour = overlayColours.Background5,
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},
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},
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},
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},
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},
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},
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}
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}
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@ -1,71 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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public class AttributeBubbledWord : CompositeDrawable
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{
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private readonly ControlPoint controlPoint;
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private OsuSpriteText textDrawable;
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private string text;
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public string Text
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{
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get => text;
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set
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{
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if (value == text)
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return;
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text = value;
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if (textDrawable != null)
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textDrawable.Text = text;
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}
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}
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public AttributeBubbledWord(ControlPoint controlPoint)
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{
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this.controlPoint = controlPoint;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OverlayColourProvider overlayColours)
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{
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AutoSizeAxes = Axes.X;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Height = 12;
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InternalChildren = new Drawable[]
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{
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new Circle
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{
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Colour = controlPoint.GetRepresentingColour(colours),
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RelativeSizeAxes = Axes.Both,
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},
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textDrawable = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Padding = new MarginPadding(6),
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
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Text = text,
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Colour = overlayColours.Background5,
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},
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};
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}
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}
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}
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32
osu.Game/Screens/Edit/Timing/RowAttributes/AttributeText.cs
Normal file
32
osu.Game/Screens/Edit/Timing/RowAttributes/AttributeText.cs
Normal file
@ -0,0 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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public class AttributeText : OsuSpriteText
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{
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private readonly ControlPoint controlPoint;
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public AttributeText(ControlPoint controlPoint)
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{
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this.controlPoint = controlPoint;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Padding = new MarginPadding(6);
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Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 12);
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Colour = controlPoint.GetRepresentingColour(colours);
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}
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}
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}
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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@ -27,17 +26,14 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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{
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Content.AddRange(new Drawable[]
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Content.AddRange(new Drawable[]
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{
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Width = 40,
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Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
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},
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new AttributeProgressBar(Point)
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new AttributeProgressBar(Point)
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{
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{
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Current = speedMultiplier,
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Current = speedMultiplier,
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}
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},
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text = new AttributeText(Point)
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{
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Width = 40,
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},
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});
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});
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speedMultiplier.BindValueChanged(_ => updateText(), true);
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speedMultiplier.BindValueChanged(_ => updateText(), true);
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@ -12,8 +12,8 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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{
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private readonly Bindable<bool> kiaiMode;
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private readonly Bindable<bool> kiaiMode;
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private readonly Bindable<bool> omitBarLine;
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private readonly Bindable<bool> omitBarLine;
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private AttributeBubbledWord kiaiModeBubble;
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private AttributeText kiaiModeBubble;
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private AttributeBubbledWord omitBarLineBubble;
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private AttributeText omitBarLineBubble;
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public EffectRowAttribute(EffectControlPoint effect)
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public EffectRowAttribute(EffectControlPoint effect)
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: base(effect, "effect")
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: base(effect, "effect")
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@ -27,8 +27,8 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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{
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Content.AddRange(new Drawable[]
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Content.AddRange(new Drawable[]
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{
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{
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kiaiModeBubble = new AttributeBubbledWord(Point) { Text = "kiai" },
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kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
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omitBarLineBubble = new AttributeBubbledWord(Point) { Text = "no barline" },
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omitBarLineBubble = new AttributeText(Point) { Text = "no barline" },
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});
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});
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kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
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kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
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@ -5,14 +5,13 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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{
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public class SampleRowAttribute : RowAttribute
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public class SampleRowAttribute : RowAttribute
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{
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{
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private AttributeBubbledWord sampleText;
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private AttributeText sampleText;
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private OsuSpriteText volumeText;
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private OsuSpriteText volumeText;
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private readonly Bindable<string> sampleBank;
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private readonly Bindable<string> sampleBank;
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@ -32,15 +31,12 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
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Content.AddRange(new Drawable[]
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Content.AddRange(new Drawable[]
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{
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{
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volumeText = new OsuSpriteText
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sampleText = new AttributeText(Point),
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Width = 30,
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Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
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},
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progress = new AttributeProgressBar(Point),
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progress = new AttributeProgressBar(Point),
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sampleText = new AttributeBubbledWord(Point),
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volumeText = new AttributeText(Point)
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{
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Width = 40,
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},
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});
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});
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volume.BindValueChanged(vol =>
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volume.BindValueChanged(vol =>
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@ -4,10 +4,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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@ -28,12 +26,7 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Content.Add(text = new OsuSpriteText
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Content.Add(text = new AttributeText(Point));
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
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});
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timeSignature.BindValueChanged(_ => updateText());
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timeSignature.BindValueChanged(_ => updateText());
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beatLength.BindValueChanged(_ => updateText(), true);
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beatLength.BindValueChanged(_ => updateText(), true);
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Reference in New Issue
Block a user