diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index cf9c4249f3..0830e5dfd5 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills { if (current.Angle != null) angleBonus = (Previous[0].JumpDistance - STREAM_SPACING_THRESHOLD) * Math.Sin(current.Angle.Value - angle_bonus_begin); - result = Math.Pow(Math.Max(0, angleBonus), 0.99) / Previous[0].StrainTime; + result = 2 * Math.Pow(Math.Max(0, angleBonus), 0.99) / Previous[0].StrainTime; } return result + (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;