Split out new and old style legacy judgement pieces

This commit is contained in:
Dean Herbert
2020-11-18 15:38:26 +09:00
parent 8be31f4805
commit 5bd4ace37f
3 changed files with 133 additions and 21 deletions

View File

@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Skinning
{
public class LegacyJudgementPieceOld : CompositeDrawable, IAnimatableJudgement
{
private readonly HitResult result;
private readonly float finalScale;
public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f)
{
this.result = result;
this.finalScale = finalScale;
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
InternalChild = createMainDrawable();
}
public virtual void PlayAnimation()
{
var animation = InternalChild as IFramedAnimation;
animation?.GotoFrame(0);
this.RotateTo(0);
this.MoveTo(Vector2.Zero);
// legacy judgements don't play any transforms if they are an animation.
if (animation?.FrameCount > 1)
return;
switch (result)
{
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(40, 800, Easing.InQuint);
break;
default:
const double animation_length = 120;
this.ScaleTo(0.6f).Then()
.ScaleTo(1.1f, animation_length * 0.8f).Then()
// this is actually correct to match stable; there were overlapping transforms.
.ScaleTo(0.9f).Delay(animation_length * 0.2f)
.ScaleTo(1.1f).ScaleTo(0.9f, animation_length * 0.2f).Then()
.ScaleTo(0.95f).ScaleTo(finalScale, animation_length * 0.2f);
break;
}
}
}
}