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Rename to BeatmapSetOverlay
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218
osu.Game/Overlays/BeatmapSet/PreviewButton.cs
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218
osu.Game/Overlays/BeatmapSet/PreviewButton.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class PreviewButton : OsuClickableContainer
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{
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private const float transition_duration = 500;
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private readonly Container audioWrapper;
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private readonly Box bg, progress;
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private readonly SpriteIcon icon;
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private readonly LoadingAnimation loadingAnimation;
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private Track preview;
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private bool loading
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{
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set
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{
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if (value)
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{
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loadingAnimation.Show();
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icon.FadeOut(transition_duration * 5, Easing.OutQuint);
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}
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else
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{
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loadingAnimation.Hide();
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icon.FadeIn(transition_duration, Easing.OutQuint);
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}
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}
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}
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private BeatmapSetInfo beatmapSet;
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public BeatmapSetInfo BeatmapSet
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{
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get { return beatmapSet; }
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set
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{
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if (value == beatmapSet) return;
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beatmapSet = value;
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Playing = false;
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preview = null;
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}
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}
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private bool playing;
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public bool Playing
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{
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get { return playing; }
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set
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{
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if (value == playing) return;
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playing = value;
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if (preview == null)
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{
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loading = true;
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audioWrapper.Child = new AsyncLoadWrapper(new AudioLoadWrapper(BeatmapSet)
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{
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OnLoadComplete = d =>
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{
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loading = false;
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preview = (d as AudioLoadWrapper)?.Preview;
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Playing = Playing;
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updatePlayingState();
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},
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});
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return;
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}
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updatePlayingState();
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}
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}
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public PreviewButton()
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{
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Height = 42;
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Children = new Drawable[]
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{
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audioWrapper = new Container(),
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bg = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.25f),
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = 3,
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Child = progress = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0f,
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Alpha = 0f,
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},
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_play,
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Size = new Vector2(18),
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Shadow = false,
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},
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loadingAnimation = new LoadingAnimation
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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};
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Action = () => Playing = !Playing;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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progress.Colour = colours.Yellow;
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}
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protected override void Update()
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{
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base.Update();
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if (Playing && preview != null)
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{
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progress.Width = (float)(preview.CurrentTime / preview.Length);
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if (preview.HasCompleted)
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{
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Playing = false;
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preview = null;
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}
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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Playing = false;
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base.Dispose(isDisposing);
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}
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protected override bool OnHover(InputState state)
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{
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bg.FadeColour(Color4.Black.Opacity(0.5f), 100);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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bg.FadeColour(Color4.Black.Opacity(0.25f), 100);
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base.OnHoverLost(state);
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}
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private void updatePlayingState()
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{
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if (preview == null) return;
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if (Playing)
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{
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icon.Icon = FontAwesome.fa_stop;
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progress.FadeIn(100);
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preview.Seek(0);
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preview.Start();
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}
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else
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{
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icon.Icon = FontAwesome.fa_play;
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progress.FadeOut(100);
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preview.Stop();
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}
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}
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private class AudioLoadWrapper : Drawable
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{
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private readonly string preview;
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public Track Preview;
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public AudioLoadWrapper(BeatmapSetInfo set)
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{
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preview = set.OnlineInfo.Preview;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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if (!string.IsNullOrEmpty(preview))
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{
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Preview = audio.Track.Get(preview);
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Preview.Volume.Value = 0.5;
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}
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}
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}
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}
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}
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