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https://github.com/osukey/osukey.git
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Remove unused method.
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@ -4,7 +4,6 @@
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using OpenTK.Input;
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using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Modes.Catch.Beatmaps;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.UI;
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@ -92,10 +91,5 @@ namespace osu.Game.Modes.Catch
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public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
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public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
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public override IBeatmapConverter<CatchBaseHit> CreateBeatmapConverter<CatchBaseHit>()
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{
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return (IBeatmapConverter<CatchBaseHit>)new CatchBeatmapConverter();
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}
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}
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}
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}
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}
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@ -3,7 +3,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mania.Beatmaps;
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using osu.Game.Modes.Mania.UI;
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using osu.Game.Modes.Mania.UI;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.UI;
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@ -107,10 +106,5 @@ namespace osu.Game.Modes.Mania
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public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
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public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
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public override IBeatmapConverter<T> CreateBeatmapConverter<T>()
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{
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return (IBeatmapConverter<T>)new ManiaBeatmapConverter();
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}
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}
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}
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}
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}
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@ -5,7 +5,6 @@ using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Beatmaps;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.UI;
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@ -119,10 +118,5 @@ namespace osu.Game.Modes.Osu
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new KeyCounterMouse(MouseButton.Left),
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new KeyCounterMouse(MouseButton.Left),
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new KeyCounterMouse(MouseButton.Right)
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new KeyCounterMouse(MouseButton.Right)
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};
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};
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public override IBeatmapConverter<T> CreateBeatmapConverter<T>()
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{
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return (IBeatmapConverter<T>)new OsuBeatmapConverter();
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}
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}
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}
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}
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}
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@ -5,7 +5,6 @@ using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Taiko.Beatmaps;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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@ -93,10 +92,5 @@ namespace osu.Game.Modes.Taiko
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public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
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public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
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public override IBeatmapConverter<T> CreateBeatmapConverter<T>()
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{
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return (IBeatmapConverter<T>)new TaikoBeatmapConverter();
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}
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}
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}
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}
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}
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@ -37,8 +37,6 @@ namespace osu.Game.Modes
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
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public abstract IBeatmapConverter<T> CreateBeatmapConverter<T>() where T : HitObject;
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public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
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public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
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protected abstract PlayMode PlayMode { get; }
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protected abstract PlayMode PlayMode { get; }
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