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Formatting fixes
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a997ec6139
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@ -26,9 +26,8 @@ namespace osu.Game.Rulesets.Edit
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public event Action<HitObjectMask> Deselected;
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public event Action<HitObjectMask> Deselected;
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/// <summary>
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/// <summary>
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/// Invoked when this <see cref="HitObjectMask"/> has rqeuested selection.
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/// Invoked when this <see cref="HitObjectMask"/> has requested selection.
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/// Will fire even if already selected.
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/// Will fire even if already selected. Does not actually perform selection.
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/// Does not actually perform selection.
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/// </summary>
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/// </summary>
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public event Action<HitObjectMask> SelectionRequested;
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public event Action<HitObjectMask> SelectionRequested;
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@ -34,6 +34,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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public DragLayer(Action<RectangleF> performSelection)
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public DragLayer(Action<RectangleF> performSelection)
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{
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{
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this.performSelection = performSelection;
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this.performSelection = performSelection;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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AlwaysPresent = true;
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Alpha = 0;
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Alpha = 0;
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@ -23,6 +23,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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/// </summary>
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/// </summary>
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public event Action<HitObjectMask> MaskDeselected;
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public event Action<HitObjectMask> MaskDeselected;
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/// <summary>
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/// Invoked when any <see cref="HitObjectMask"/> requests selection.
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/// </summary>
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public event Action<HitObjectMask> MaskSelectionRequested;
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public event Action<HitObjectMask> MaskSelectionRequested;
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private IEnumerable<HitObjectMask> aliveMasks => AliveInternalChildren.Cast<HitObjectMask>();
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private IEnumerable<HitObjectMask> aliveMasks => AliveInternalChildren.Cast<HitObjectMask>();
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