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Expose track from MusicController
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@ -4,6 +4,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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@ -61,12 +62,12 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for fail", () => player.HasFailed);
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AddUntilStep("wait for track stop", () => !MusicController.IsPlaying);
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AddAssert("Ensure time before preview point", () => MusicController.CurrentTrackTime < beatmap().Metadata.PreviewTime);
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AddAssert("Ensure time before preview point", () => MusicController.CurrentTrack?.CurrentTime < beatmap().Metadata.PreviewTime);
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pushEscape();
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AddUntilStep("wait for track playing", () => MusicController.IsPlaying);
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AddAssert("Ensure time wasn't reset to preview point", () => MusicController.CurrentTrackTime < beatmap().Metadata.PreviewTime);
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AddAssert("Ensure time wasn't reset to preview point", () => MusicController.CurrentTrack?.CurrentTime < beatmap().Metadata.PreviewTime);
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}
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[Test]
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@ -76,11 +77,11 @@ namespace osu.Game.Tests.Visual.Navigation
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PushAndConfirm(() => songSelect = new TestSongSelect());
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AddUntilStep("wait for no track", () => MusicController.IsDummyDevice);
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AddUntilStep("wait for no track", () => MusicController.CurrentTrack?.IsDummyDevice == true);
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AddStep("return to menu", () => songSelect.Exit());
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AddUntilStep("wait for track", () => !MusicController.IsDummyDevice && MusicController.IsPlaying);
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AddUntilStep("wait for track", () => MusicController.CurrentTrack?.IsDummyDevice == false && MusicController.IsPlaying);
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}
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[Test]
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@ -135,8 +136,8 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
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AddStep("Seek close to end", () =>
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{
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Game.MusicController.SeekTo(MusicController.TrackLength - 1000);
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// MusicController.Completed += () => trackCompleted = true;
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Game.MusicController.SeekTo(MusicController.CurrentTrack.AsNonNull().Length - 1000);
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MusicController.CurrentTrack.AsNonNull().Completed += () => trackCompleted = true;
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});
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AddUntilStep("Track was completed", () => trackCompleted);
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