Set lifetime on initial state update

This commit is contained in:
smoogipoo
2019-09-13 18:49:21 +09:00
parent b81b162ee1
commit 5c2c055614
6 changed files with 19 additions and 4 deletions

View File

@ -142,6 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state)