mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Set lifetime on initial state update
This commit is contained in:
@ -41,12 +41,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.LoadComplete();
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
// Manually set to reduce the number of future alive objects to a bare minimum.
|
||||
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
// Manually set to reduce the number of future alive objects to a bare minimum.
|
||||
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||
|
Reference in New Issue
Block a user