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DrawableTopScore can be composite
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@ -14,7 +14,7 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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public class DrawableTopScore : Container
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public class DrawableTopScore : CompositeDrawable
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{
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private const float fade_duration = 100;
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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Offset = new Vector2(0, 1),
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};
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Children = new Drawable[]
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InternalChildren = new Drawable[]
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{
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background = new Box
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{
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