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Split out common logic for tournament game host tests
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33
osu.Game.Tournament.Tests/NonVisual/TournamentHostTest.cs
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33
osu.Game.Tournament.Tests/NonVisual/TournamentHostTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Platform;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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public abstract class TournamentHostTest
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{
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public static TournamentGameBase LoadTournament(GameHost host, TournamentGameBase tournament = null)
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{
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tournament ??= new TournamentGameBase();
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Task.Run(() => host.Run(tournament))
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.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
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WaitForOrAssert(() => tournament.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return tournament;
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}
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public static void WaitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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